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Misdirected Awesome Games.

Rolling a 1 isn't failure. It's Misdirected Awesome.

Slave Ship Construction


 

 

 

2014-06-20 16.40.13

 

So here is the first stage of the Slave Ship for my Gen con adventure. I will have it done in the next few weeks. I still have to cut and make the wings.

 

For people not familiar with this adventure. My players are slaves on an elf ship. They have no weapons and limited ability to use their magic. They have to battle the crew for their freedom before they reach port and they lose their number advantage.

This ship will hold 15 players and 4 crew. All the battles to take place on the ship. It is a lot of grindy fun.

 

Should have a more up to date picture after the weekend.

J

 

 

Classes are almost done. 140 glorious pages!


I’ve updated the website to have all the Class descriptions for completed classes. I have some touch ups to the Warrior and the Kinsman and then all will be done.

The book is over 140 pages now! The End of Nigh!

 

Ta

 

J

My Games Are Active!


Darkmore Besieged – Overthrow the Baroness!

Slave Ship Revolt

Here are the games I am running at this year’s Gen Con.

As with my previous post Darkmore will my biggest gaming event to date. A huge adventure with lots of action and role playing combined.

It is not one to be missed.

I hope to see you in Indy!

 

J

 

 

 

Gen Con 2014: Amping up my game.


This year at Gen Con 2014 I will be running what will be my biggest adventure to date. Back in 2010 when I first ran Darkmoor besieged It was kind of a mess. A fun mess, but a mess nonetheless. Three mini campaigns with 10 people each leading to a large scale assault on the Baroness’ keep. It was a lot of fun and almost a 10 hour game. However it was all over the place. No real rhyme or reason.

Over the last few years I have been tweaking it and fleshing out some of the side missions. My friend Aaron added some really good ideas and helped me get as sense of bringing all together instead of the random chaos that it was in its original form. This year it should be quite something to experience

Brief synapsis of what I will be running at Gen Con

Darkmoor Besieged

Baroness Von Darkmoor is a tyrant. She runs her husbands Barony with ruthless efficiency. Her husband was once a respected and powerful earth magicka, now he is simply a figurehead. Terrified of his wife and unable to rise up against her he holds up in his study day in and day out.

The missions will involve taking advantage of her being at her much less guarded Lower Barony Keep.

Players will be broke up into 3 groups after choosing one of 6 missions. Each missions will have a benefit to their final mission of taking the Baroness at her keep. Each mission will also have a consequence to not doing it, making the final mission harder. Players will have to choose which ones they want to do and what they want to skip.

I will be having 3 guest GMs/ NPC runners to help me tell and control the overall story.

These missions will be run by the GM’s with me running the story and adding “complications”

After a set amount of time the group will come together to start the main siege. This will be whether they completed their side mission or not.

The final siege will be an epic battle to take the Baroness and restore the rightful ruler.

This should be a fantastic adventure and I hope its a game you are considering playing this year.

See you in Indy

Ta

J

MTGBreak


I have never had anything sap my creativity and drive more than MTG. The last two years I played all the time while owning the shop, I didn’t work on Nexus hardly at all. To play it becomes all consuming. Deck building, deck creation, new sets every three months to make changes with your deck. I had to put it aside. It can take over your life.

After just a week of not playing, watching videos, or caring about Born of the Gods,  I have completed two new classes for Into the Nexus, I have sketched out and blueprinted a new campaign for Gen Con, and I have actually got work done around my house.

I think Magic is a fine game and I do enjoy playing it. I have 5 Commander/EDH decks and still enjoy that format. I just think trying to keep up with what is new in Standard and what new card is changing the Legacy format is just not for me anymore.

There are more important things that need my focus and drive. The silly little cardboard game will have to not be one of my spinning plates.

Sorry for not being entirely on topic. I hope my dozen readers can forgive the slight variance from Nexus Talk.

Ta

J

 

Classes Updated


When I developed Into the Nexus I had the the magic system figured out and not much else. I borrowed from basic D&D classes for everything but Magic users and went from there.  As ITN became more popular at conventions and gaming events I knew I would need to make the other classes as rich and different as I did the Magicka. I saw each of them in my head and knew how I wanted them to interact with the worlds but couldn’t get the game mechanics to look right when writing them up. I had a friend who is a self professed rules lawyer look at my designs and help me with the mechanics. So finally the rest of the characters are starting to be as fleshed out as the  Magickas.

I have the following classes done with their new abilities and skills instead of just using basic D&D/Pathfinder copies

Walker – Loner who uses what  she can find and scavenge to her benefit. Think MacGyver without that pesky “No Kill” clause.

Knave – Not just a rogue rip-off. New skills  and abilities to make them perfect at reading other people. They can see what you are going to do before you do it and use that knowledge to either get away or hit you first.

Kir – Not your kung-fu fighting monk, more of a proselytizer of the the faith. He inspires all around him with his calling. And his calling is Death.

That’s it for now.

More to come as I work on the other classes.

Ta

J

 

Gen Con Games have been Submitted!


Once again I will be running Into the Nexus at Gen Con.

This year will be two games

Slave ship Revolt

and Darkmore Besieged

The first is a tried an true game that pits players again themselves and NPC’s Escape the ship before it reaches port or forever be enslaved! Or Dead, Or trapped with the dwarves, or encased in a huge wooden ball.

The second will be a massive undertaking.

10 hours long! 3 DM’s running mini missions with me running the DM’s until you all join back up for a huge castle onslaught. There will be Espionage, Artifact seeking, soldier slaughtering, Loyalty turning, Jailbreaking and Dragon stealing. All before you actually start the siege! Did I mention your final foe is a shoot fireballs first ask questions second kind of person?

Hope to see you there

Ta

J

 

Gen Con 2013 – New games and Old friends.


Gen Con 2013 has come and gone and as tradition stipulates I am here with a summation.

I was scheduled for 3 games. Slave Ship Revolt, Mad Monk, and Lost Prince. Sadly I did not have enough people show up for Lost Prince so I had to cancel it. In retrospect I believe next year I will not schedule a 10 hour game for the last night of the con as most people have started to wind down.

This Year I also ran Firefly for Margaret Weis Productions. You should check it out if you are at all a Firefly fan. http://www.margaretweis.com/

Game One

Slave Ship Revolt.

As always this is a great deal of fun. I must confess I need to tweak the numbers a bit to get a good flow but I was only overloaded a bit.

Last year I had some return players play the ships crew for a slight PvP experience and the results were very good so I did the same thing this year with the same return players. They played the crew as Bebop, Rocksteady, Shredder and Krang. They added some Role Playing and interaction that would not be the same if I was playing all the characters. Hands down the person playing the ships captain played his part perfectly, drunk, but perfectly.

This group picked up the game plan immediately and started into the action. They immediately attempted to get free and make their escape. The mages as always causes more havoc than help but they still did a fair job.

Highlights.

1:47 minutes of gameplay before they set the ship on fire. A new record.

Water Magicka controlling the ship’s water supply to drown the captain. Just as he had brokered a peace deal.

Many skydiving attempts. Some worked others did not.

Ships Magicka pulling a Maverick and flipping the ship upside down and dumping the people onto the burning ship below.

Fire Magicka summoning a Red Dragon and being dominated into trying to kill the crew.

Having a knave fail 5 times to remove a buckle.

There were many more but these were the highlights of that night’s game. We played from 8 PM until almost 3 AM.

2013-08-15 22.12.28

(The Red Pencil is the 6′ wall of fire that was apparently needed to escape.)   (Yes, that is a unicorn)

Game Two

The Mad Monk.

Our heros were charged with figuring out the source of all the strange phenomena emanating from an old Kir monastery. They packed their gear, mounted the dragon, and flew as close as they could to the monastery.

They soon discovered that the forest surrounding the place was infested with many a strange creature. Some benign others were a bit more murdery. None as much as our crew. They dispatched all encounters with flair and savagery. Upon reaching the fortress they discovered (some of them the hard way) that they place was trapped with Rune Sigla and was nigh impenetrable.  The two Earth Magicka made their own entrance just as the the minion of the Mad Monk made his first appearance. The group was separated and in chaos. The Sentient Dire Bear that was the result of last year’s failed mission to save a dying island had been rescued and experimented on. And he was angry. He summoned his own legion of Dire Bears to tear through our band of misfits. Just as he was about to finish them off. His Master appeared. He was angrier. A Mensch who had tapped into the secret of the Rune Sigla and gone mad for his troubles began showing them what true power was. Until he was stabbed repeatedly by a 12 year old boy. He dominated them and destroyed most of the group. The rest fled.

One of my gaming weaknesses is game CR. I either make it too easy or way too hard. I will scale it back next year. In retrospect they never could have won this.

Highlights.

Two of the Earth Magicka joining their minds for a Magicka Possibility Bonus. This also made it so they couldn’t distinguish whose thoughts were whose. so they had to do everything as one. Wonder Twin powers activate

Upon walking into a camp of BugBears they immediately begin attacking them and blowing them up with fireballs. No warning, No sign of aggression from the bugbears. Just BOOM

Two summoned elementals that were dominated, made bigger, then lost the domination. Then came the pain.

A failed earth spell meant to shield them from falling trees that instead put them right up into the path of the destruction.

The skin being ripped off The Wonder Twins when they tried to de-ink the Monk’s Tattoos.

Summoning a girl bear to distract the raging Dire Bear.

Having to move the game not once but twice because of table scheduling mishaps

 

I may be missing a few because by the end I was exhausted.

We gamed from 6 PM to 3:30 AM

IMG_9909

(We are supposed to be up here….right?)   (Oh dear lord what is that flying towards us)

 

All in all a good time as always.

As I tweak and test Into the Nexus I make the games smaller and less scope. This way I can see the more subtle problems in the gaming system.

Next year will be more focused on interactions with PC’s and NPCs as opposed to all joining to kill the Big Bad.

Next year they will have to find the Prince.

 

Also Thank You to the players who had such a good time they went and told Margaret Weis about it. That makes me feel great and I appreciate it.

 

Till next time

Ta

J

 

The Wave always makes things harder!


I am finishing up the last of the rules section for Into the Nexus. It is by far the hardest part I have had to do. I can’t seem to make it so it isn’t overly complicated. The Magicka which is the what I know many people love about the systems uses the Wave for their power and I need to make sure it is in there. I just am stuck on how to make it so people are not overly confused or wanting to stab me with their D4. (Tiny stabs I admin but they could break skin).

I know it needs to be in there but it still hasn’t hit me on how to implement it to a usable level.

Two of the three games I am running at Gen Con will have this new mechanic in place. I know how to run it in my head, just not on the page.

Hopefully it will come to me so I can finally have all the rules down and finished the basic pages and have a fully working first draft.

 

Side Note

I am running 3 Firefly Games for Margaret Weis Productions at Gen Con as well as my own game. I should be nice an worn out by the end of the day Sunday.

All for now

Ta

J

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