I’ve updated the website to have all the Class descriptions for completed classes. I have some touch ups to the Warrior and the Kinsman and then all will be done.
The book is over 140 pages now! The End of Nigh!
Ta
J
I’ve updated the website to have all the Class descriptions for completed classes. I have some touch ups to the Warrior and the Kinsman and then all will be done.
The book is over 140 pages now! The End of Nigh!
Ta
J
This year at Gen Con 2014 I will be running what will be my biggest adventure to date. Back in 2010 when I first ran Darkmoor besieged It was kind of a mess. A fun mess, but a mess nonetheless. Three mini campaigns with 10 people each leading to a large scale assault on the Baroness’ keep. It was a lot of fun and almost a 10 hour game. However it was all over the place. No real rhyme or reason.
Over the last few years I have been tweaking it and fleshing out some of the side missions. My friend Aaron added some really good ideas and helped me get as sense of bringing all together instead of the random chaos that it was in its original form. This year it should be quite something to experience
Brief synapsis of what I will be running at Gen Con
Darkmoor Besieged
Baroness Von Darkmoor is a tyrant. She runs her husbands Barony with ruthless efficiency. Her husband was once a respected and powerful earth magicka, now he is simply a figurehead. Terrified of his wife and unable to rise up against her he holds up in his study day in and day out.
The missions will involve taking advantage of her being at her much less guarded Lower Barony Keep.
Players will be broke up into 3 groups after choosing one of 6 missions. Each missions will have a benefit to their final mission of taking the Baroness at her keep. Each mission will also have a consequence to not doing it, making the final mission harder. Players will have to choose which ones they want to do and what they want to skip.
I will be having 3 guest GMs/ NPC runners to help me tell and control the overall story.
These missions will be run by the GM’s with me running the story and adding “complications”
After a set amount of time the group will come together to start the main siege. This will be whether they completed their side mission or not.
The final siege will be an epic battle to take the Baroness and restore the rightful ruler.
This should be a fantastic adventure and I hope its a game you are considering playing this year.
See you in Indy
Ta
J
I have never had anything sap my creativity and drive more than MTG. The last two years I played all the time while owning the shop, I didn’t work on Nexus hardly at all. To play it becomes all consuming. Deck building, deck creation, new sets every three months to make changes with your deck. I had to put it aside. It can take over your life.
After just a week of not playing, watching videos, or caring about Born of the Gods, I have completed two new classes for Into the Nexus, I have sketched out and blueprinted a new campaign for Gen Con, and I have actually got work done around my house.
I think Magic is a fine game and I do enjoy playing it. I have 5 Commander/EDH decks and still enjoy that format. I just think trying to keep up with what is new in Standard and what new card is changing the Legacy format is just not for me anymore.
There are more important things that need my focus and drive. The silly little cardboard game will have to not be one of my spinning plates.
Sorry for not being entirely on topic. I hope my dozen readers can forgive the slight variance from Nexus Talk.
Ta
J
When I developed Into the Nexus I had the the magic system figured out and not much else. I borrowed from basic D&D classes for everything but Magic users and went from there. As ITN became more popular at conventions and gaming events I knew I would need to make the other classes as rich and different as I did the Magicka. I saw each of them in my head and knew how I wanted them to interact with the worlds but couldn’t get the game mechanics to look right when writing them up. I had a friend who is a self professed rules lawyer look at my designs and help me with the mechanics. So finally the rest of the characters are starting to be as fleshed out as the Magickas.
I have the following classes done with their new abilities and skills instead of just using basic D&D/Pathfinder copies
Walker – Loner who uses what she can find and scavenge to her benefit. Think MacGyver without that pesky “No Kill” clause.
Knave – Not just a rogue rip-off. New skills and abilities to make them perfect at reading other people. They can see what you are going to do before you do it and use that knowledge to either get away or hit you first.
Kir – Not your kung-fu fighting monk, more of a proselytizer of the the faith. He inspires all around him with his calling. And his calling is Death.
That’s it for now.
More to come as I work on the other classes.
Ta
J
I am finishing up the last of the rules section for Into the Nexus. It is by far the hardest part I have had to do. I can’t seem to make it so it isn’t overly complicated. The Magicka which is the what I know many people love about the systems uses the Wave for their power and I need to make sure it is in there. I just am stuck on how to make it so people are not overly confused or wanting to stab me with their D4. (Tiny stabs I admin but they could break skin).
I know it needs to be in there but it still hasn’t hit me on how to implement it to a usable level.
Two of the three games I am running at Gen Con will have this new mechanic in place. I know how to run it in my head, just not on the page.
Hopefully it will come to me so I can finally have all the rules down and finished the basic pages and have a fully working first draft.
Side Note
I am running 3 Firefly Games for Margaret Weis Productions at Gen Con as well as my own game. I should be nice an worn out by the end of the day Sunday.
All for now
Ta
J
So as I continue to polish and get Into the Nexus ready for another awesome year at Gen Con something fun popped up.
I have been given the opportunity to run the new, never before seen Firefly RPG for Margaret Weis Productions.
I will now be running 6 games at Gen Con
6
If you like Firefly and always wanted to be Wash, or just like playing games I run, you should sign up for some of my games
Here are the Gen Con Codes
RPG1352449
RPG1352450
RPG1352454
I am very excited to be able to show off this fantastic product for them and to return to the Firefly Universe.
See everyone who is playing in two weeks!
Ta
J
For the last several years I have run the games with the large color maps I have made. They are really nice and I have liked they way they look. But I have to have one for each level and I have been wanting to up my game a bit. This year I will have some models of all the different locations (hopefully the ship as well but it is the most difficult) With multiple levels and terrain. My goal is to show a more robust environment for people to adventure in as well as, most likely, destroy.
That is all for now.
P.S.
To the people interested in playing my game for GenCon. I sold out in a matter of hours last year, to repeat players. I think you will enjoy the game system and the plays style. Also I have two new adventures this year that should be a whole lot of fun…. provided “Lasers” aren’t a gaming mainstay.
Ta
J
“Rolling a 1 isn’t a failure, It’s misdirected awesome”
To all my Gen Con fans I have three gaming sessions this year.
| RPG1339923 | Slave Ship Revolt | Thu @ 8:00 PM | 8 hrs | ||
| Location: JW :: 203 :: 5–6 | Cost: $8 | ||||
| RPG1339917 | The Mad Monk | Fri @ 6:00 PM | 8 hrs | ||
| Location: JW :: 305 :: 3 | Cost: $8 | ||||
| RPG1339931 | A Lost Prince | Sat @ 6:00 PM | 10 hrs | ||
| Location: JW :: 208 :: 4 | |||||
The Slave Ship revolt is an Into the Nexus tradition.
Battle your way out of slavery and to freedom. Now “freedom” is a loose term. It could mean a life of bliss and happiness with a spouse and children, or it could mean free falling through a constant hurricane level storm until you smash into a floating island below you. Words are tricky.
The Mad Monk.
A Kir Monk with Magicka training has barricaded himself in his isolated monastery. He is attempting rune magic, with disastrous results. Go KIILLLL him. (He really wants you to anyway)
A Lost Prince
The heir to the human empire has been kidnapped by a notorious hitman and the boys manservant. The King doesn’t seem to know what to do. So local nobles have hired your group to go and rescue him. Prince Bane must be rescued at all costs!
So, I have been lax in my web updates. Very very lax. Dealing with personal turmoil has made me not do much with Into the Nexus for the pas several months. I have updated combat rules but thats about it.
This changes now.
I have begun work on the rules of The Wave.
For those that know the book series you know what I am talking about. For those that don’t I’ll give you a quick primer.
The Wave is what makes the possibilities of all Magicka possible. Infinite possibilities exist in The Wave.
The possibility that your comrade is not dead. The possibility that your bones are lighter than air. The Wave makes it possible because Everything is possible.
However the Wave always corrects itself. Yes your friend is alive again, but something else isn’t. You used your Magicka to take a life, now something new lives and you may not care for it.
The Wave always corrects itself.
That is the basic premise of The Wave. Anything you do with Magicka could result in not only a failure (misdirected awesome) but a Wave correction.
Even Non Magical encounters could initiate a Wave correction.
It may be something small, however, it may not.
So that is what I am working on right now.
I will have at least weekly updates from here on out. Hopefully more frequent.
Ta for now
J