Hello my lovelies! We are back at Gen Con this year as a Premier Gaming event! (No extra cost, just extra awesome)
We have rooms to ourselves for a nice and quiet madhouse of death.
I hope you are ready for the undeniable joy the tables share when you roll a 1
And without further ado
Flashpoint Games (Pathfinder system)
The year is 2998. Thanks to the discovery of Flashpoint technology (which manipulates dark matter to perform instantaneous jumps through space) the species of the Milky Way Galaxy have experienced a never-before-seen period of interconnectivity and prosperity. With such a level of access to the galaxy, comes also exposure to the horrors that lurk in its darkest corners.
The space-faring civilizations of the galaxy have formed an emergency coalition under the direction of their founding species, the Celysians. The coalition’s purpose is to repel an advanced race of beings known as the ‘Nhilus’. Little is known about this race of humanoid cephalopods aside from their driving hunger to consume sentient biomatter. All efforts made to communicate with them have ended in a massacre. They do not speak to, nor reason with their enemies. They simply feed. Their advanced technology appears to be alive and their physical resilience has rendered conventional methods of combat all but useless.
For the past century, the galactic coalition has slowly and steadily lost countless star systems to the Nhilus. Now, little remains of the coalition’s once proud fleet. Only a handful of civilized systems remain hidden and free from the Nhilus’ hunger. With galactic society on the precipice of its end, desperation rules over reason………..
Hold Out: (1pm-5pm) Thursday
(Part 1 of 4) These missions are designed in order for new players to enter at any point in the story.
You are part of a squad of soldiers on a military base on Earth when the Nhilus begin their surface invasion of the planet. You are tasked with defending a crucial scientific installation from the Nhilus hordes in order to protect the data within. Your success here is imperative to the coalition’s war effort
Evacuate Earth: (7pm-1am) Thursday
(Part 2 of 4) These missions are designed in order for new players to enter at any point in the story.
You are a member of an elite squad of operatives tasked with penetrating the blockaded skies of Earth in order to reach an overrun scientific facility. Little is told to you other than you are to extract 3 surviving scientists from the facility and return to the orbiting fleet.
The Maw: (1pm-5pm) Friday
(Part 3 of 4) These missions are designed in order for new players to enter at any point in the story.
You are a crew member onboard EarthJAV -a hub of mass galactic transit and commerce- employed as station security when the Nhilus arrive in sol system. Not long after, you and your squad begin noticing bizarre behaviors from your fellow crew members. The situation becomes worse as reports begin to come in about Nhilus onboard the station. The coalition fleet’s only hope for escape is to keep the station operational. You have to send a distress signal.
Jump to Wayward Station: (7pm-1am) Friday
(Part 4 of 4) These missions are designed in order for new players to enter at any point in the story.
You have extracted key scientists from an overrun scientific facility on Earth. While returning them to the fleet, you and your squad barely have time to exhale before you are given a new mission. The coalition needs the JAV station orbiting earth to be operational to facilitate a flashpoint jump away from the now-doomed solar system. It is no secret that the Nhilus hordes fill the station’s every corridor.
Your squad must make the station operational for just one more jump.
Into the Nexus Games
Sometime, in what was called The Age of Aquarius, certain people began having abilities to “See the Possibilities”. This has to be the most disappointing naming of magic ever. These gifted souls were called Q’anics and were able to see the other Earths and what could have been. It only took a score of years before they figured out they could bring forward that reality into our own. According to what written works survived, the Q’anics, began trying to make our world better.
In the history of everything, that intent, has always worked out for the best.
Needless to say, thought I felt the need to write it, they failed. In roughly the year 1989, the most powerful of these Q’anics chose to bring the best of all the “Other Earths” into our reality. Creating a utopia.
What remained were islands of rock and earth floating above an unstable gravity core. Most of the island nations remained intact, more or less. With the loss of most of the land mass Hybris developed a planet sized storm system called Raiu. Raiu covers more than half the remaining islands most of the year.
The surviving races; Human, Dwarf, and Elf, live in what we call The Nexus. A cluster of floating islands that never leave the eye of Raiu. Here they try and eek out survival.
Here is where our story truly begins.
A Hybris Theory: (1pm-5pm) Thursday
You’ve docked on an unfriendly foreign port. Your captain is dead. Can you & your crew survive & get flying again?
(Without burning the entire town to the ground again)
Very Huge Saga: (1pm-5pm) Friday
Your crew has been given a strange box. Your job is discover what is contained inside & unlock its secrets. But look out, others want that box too.
These will be large group games that will be separated once all players arrive to complete smaller missions before joining together to complete the final task. The games run long with multiple breaks. Multiple GMs will be on hand to run the games and answer questions during game play. It’s a fun time and a little chaotic.
Slave Ships Revolt (6pm-4am!) Thursday
Freedom or death! You will have to escape captivity aboard airships before they dock. Will you convert the crew or kill them and attempt to fly the ships yourselves? Did they get a distress signal off before you attacked? There will be some PvP both intentional and accidental.
Darkmore Besieged (6pm-4am!) Friday
You are a group of resistance fighters who have banded together to overthrow a tyrant. Multiple mini missions that have both positive and negative effects on the campaign. You will have to choose which ones you do and which ones you skip. Will you ferret out a spy or steal a powerful artifact instead? You will then get together and siege a stronghold. This will challenge your gameplay skills and your ability to work with others.
The game ends when either she dies, or you do.
Did I mention she likes to throw fireballs indiscriminately?
See you in August