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Polishing things up and undoing Disney Programming.


I have made some adjustments to characters and classes. I added the Anarchist and the Aristocrat (Not Aristocat like I kept typing over and over again)

Anarchist

Aristocrat (Not Cat)

I’ve polished up some descriptions and made the menus a little easier to navigate through. Take a look and checkout the fantastic artwork and basic descriptions of the classes.

Ta

 

J

Kobayashi Maru and Tyler too


So GenCon games are live and kicking. I thought I’d give people interested a little idea of what is in store for them if they choose to play.

We are doing two games this year Crash Landing and Darkmore Besieged.

Crash Landing will be a fast paced survival game. You and your group will be expected to make fast decisions and not all of them will be good choices. Lots of action with a multimedia environment to add to the experience. FYI the players in this game  will be randomly assigned to breakout groups in the beginning so be warned you may be playing with new people for a while. All the players (surviving that is) will be brought back together for the games thrilling conclusion.  It should be exciting and a lot of fun with some scare/surprise elements.

Darkmore Besieged. A GenCon tradition for 8 years running. You will be members of insurrectionists working to overthrow a tyrannical ruler. You will be given a list of possible missions to choose from then break into smaller groups and attempt to complete them. Be warned, all the missions are vital and not all can be chosen. So you will have to see what consequences you can live with. The evening will conclude when all the players will join back up for a final winner take all castle siege. Lots of action and chaos, but the good chaos. Not the kind that causes dinosaurs to get loose on the island….

Or maybe that too….

Both games are Pathfinder based with a custom Magic system and all materials will be provided.

I look forward to seeing you all there.

Ta

J

 

 

 

 

Midwinter Gaming Convention Schedule


Hello all

I’ve been busy with a new gaming campaign and oh my new daughter! Margaret Katherine Daniel came into the world on December 7th. All pink and screaming. Healthy and happy.

Back to the gaming. We will be at The Midwinter Gaming Convention in Milwaukee this weekend and are running two games. The ever popular Darkmore Besieged and a new one Crash Landing will be delighting and murdering players. We are play testing Crash Landing to get ready for Gen con this year. If you have ever played Darkmore, you know it is a long game of tactics, choices, and rampant destruction. The new on will be very different. Quick thinking will be the name of the game with this one. Survive. Whatever it takes. Survive.

We’ve submitted two games for this year’s Gen Con. Darkmore and the new Crash Landing. both will be 40 player games! 5 GM’s this year for all the fun and mayhem players have come to expect.

That’s all for now. I’ll give a debrief after the weekend.

Ta

J

Gen Con Book first printing! 


I have the D20 version printed up and ready for the editor.

Will be ready for the two long games I’m running at this years Gen*Con

Darkmore Besieged and Slave Ships Revolt.

 

Hope to see you there!

 

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Gen Con Players! Get those Dice hands a-ready


Hello my lovelies! We are back at Gen Con this year as a Premier Gaming event! (No extra cost, just extra awesome)

We have rooms to ourselves for a nice and quiet madhouse of death.

I hope you are ready for the undeniable joy the tables share when you roll a 1

And without further ado

Flashpoint Games (Pathfinder system)

The year is 2998. Thanks to the discovery of Flashpoint technology (which manipulates dark matter to perform instantaneous jumps through space) the species of the Milky Way Galaxy have experienced a never-before-seen period of interconnectivity and prosperity. With such a level of access to the galaxy, comes also exposure to the horrors that lurk in its darkest corners.

The space-faring civilizations of the galaxy have formed an emergency coalition under the direction of their founding species, the Celysians. The coalition’s purpose is to repel an advanced race of beings known as the ‘Nhilus’.  Little is known about this race of humanoid cephalopods aside from their driving hunger to consume sentient biomatter.  All efforts made to communicate with them have ended in a massacre.  They do not speak to, nor reason with their enemies.  They simply feed.  Their advanced technology appears to be alive and their physical resilience has rendered conventional methods of combat all but useless.  

For the past century, the galactic coalition has slowly and steadily lost countless star systems to the Nhilus.  Now, little remains of the coalition’s once proud fleet.  Only a handful of civilized systems remain hidden and free from the Nhilus’ hunger.  With galactic society on the precipice of its end, desperation rules over reason………..

Hold Out:  (1pm-5pm) Thursday

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(Part 1 of 4)  These missions are designed in order for new players to enter at any point in the story.

You are part of a squad of soldiers on a military base on Earth when the Nhilus begin their surface invasion of the planet.  You are tasked with defending a crucial scientific installation from the Nhilus hordes in order to protect the data within.  Your success here is imperative to the coalition’s war effort

Evacuate Earth: (7pm-1am) Thursday

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(Part 2 of 4)  These missions are designed in order for new players to enter at any point in the story.

You are a member of an elite squad of operatives tasked with penetrating the blockaded skies of Earth in order to reach an overrun scientific facility.  Little is told to you other than you are to extract 3 surviving scientists from the facility and return to the orbiting fleet.

The Maw: (1pm-5pm) Friday

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(Part 3 of 4)  These missions are designed in order for new players to enter at any point in the story.

You are a crew member onboard EarthJAV -a hub of mass galactic transit and commerce- employed as station security when the Nhilus arrive in sol system.  Not long after, you and your squad begin noticing bizarre behaviors from your fellow crew members.  The situation becomes worse as reports begin to come in about Nhilus onboard the station.  The coalition fleet’s only hope for escape is to keep the station operational.  You have to send a distress signal.

Jump to Wayward Station: (7pm-1am) Friday

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(Part 4 of 4)  These missions are designed in order for new players to enter at any point in the story.

You have extracted key scientists from an overrun scientific facility on Earth. While returning them to the fleet, you and your squad barely have time to exhale before you are given a new mission.  The coalition needs the JAV station orbiting earth to be operational to facilitate a flashpoint jump away from the now-doomed solar system. It is no secret that the Nhilus hordes fill the station’s every corridor.

Your squad must make the station operational for just one more jump.

Into the Nexus Games

Sometime, in what was called The Age of Aquarius, certain people began having abilities to “See the Possibilities”. This has to be the most disappointing naming of magic ever. These gifted souls were called Q’anics and were able to see the other Earths and what could have been. It only took a score of years before they figured out they could bring forward that reality into our own. According to what written works survived, the Q’anics, began trying to make our world better.

In the history of everything, that intent, has always worked out for the best.

Needless to say, thought I felt the need to write it, they failed. In roughly the year 1989, the most powerful of these Q’anics chose to bring the best of all the “Other Earths” into our reality. Creating a utopia.

It

Didn’t

Work

What remained were islands of rock and earth floating above an unstable gravity core. Most of the island nations remained intact, more or less. With the loss of most of the land mass Hybris developed a planet sized storm system called Raiu. Raiu covers more than half the remaining islands most of the year.

The surviving races; Human, Dwarf, and Elf, live in what we call The Nexus. A cluster of floating islands that never leave the eye of Raiu. Here they try and eek out survival.

Here is where our story truly begins.

Cortex+ System

A Hybris Theory: (1pm-5pm) Thursday

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You’ve docked on an unfriendly foreign port. Your captain is dead. Can you & your crew survive & get flying again?

(Without burning the entire town to the ground again)

Very Huge Saga: (1pm-5pm) Friday

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Your crew has been given a strange box. Your job is discover what is contained inside & unlock its secrets. But look out, others want that box too.

Pathfinder System

These will be large group games that will be separated once all players arrive to complete smaller missions before joining together to complete the final task. The games run long with multiple breaks. Multiple GMs will be on hand to run the games and answer questions during game play. It’s a fun time and a little chaotic.

Slave Ships Revolt (6pm-4am!) Thursday

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Freedom or death! You will have to escape captivity aboard airships before they dock. Will you convert the crew or kill them and attempt to fly the ships yourselves? Did they get a distress signal off before you attacked? There will be some PvP both intentional and accidental.

Darkmore Besieged (6pm-4am!) Friday

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You are a group of resistance fighters who have banded together to overthrow a tyrant. Multiple mini missions that have both positive and negative effects on the campaign. You will have to choose which ones you do and which ones you skip. Will you ferret out a spy or steal a powerful artifact instead? You will then get together and siege a stronghold. This will challenge your gameplay skills and your ability to work with others.

The game ends when either she dies, or you do.

Did I mention she likes to throw fireballs indiscriminately?

See you in August

J

Assets, Complications, and Triggers… oh my!


Gen Con games are accepted and will go live on Sunday.

Print book is progressing nicely and I will have intro copies ready for sale at the convention.

I have been working on signature assets and triggers for each of the Archetypes. I have quite a bit of the artwork done for each of them including the cover page.

Looking forward to doing both the new Cortex+ games and the Original Pathfinder version.

I have added new missions and puzzles to the Darkmore Besieged adventure so it should be an interesting time for returning players.

Looking forward to seeing new players and returning ones.

83 days left to go!

J

 

 

 

 

Granite


Excerpts from Hybris, a History by the herald Goog’ell

 

 

“Captain”

“Captain”

“Captain!”

“Yes Lieutenant?” Captain Percyville responded.

“The Eyelendian warship is coming around for another pass” Lieutenant Dundee responded. He was clearly agitated and having trouble keeping his composure now.

“Let’s go have look then shall we” The captain said. He stood up and grabbed his uniform jacket. when he put it on he flung it over his head in his unusual manner that was required due to an old battle wound that left his right shoulder not fully functional.

The Captain and his lieutenant left the Captain’s quarters and made their way up to the deck. The ship was in tatters. Bodies of sailors lay everywhere. Most of the passageway’s bulkheads lay in splinters. The last attack from the Dwarven nation had taken its toll on the ship. Through several doors you see out to sky through the holes in the hull. The ships magic the only thing keeping the contents from flying out.

Percyville kept a steady and constant pace up through ship. Dundee struggled to keep up behind him. They stepped over bodies, debris, and the occasional fire as they made their way to the deck of the ship.

“How many Q’anics[1] do we have left?” Percyville asked

“Three Captain”

“Any Terra[2]?”

“No Sir, All Sol[3]. The Zhen siblings”

“Really? Fantastic!”

Dundee failed to see how this was fantastic. Much of the damage on the ship was due to the Zhen’s reckless casting, not the enemy warships. The last attempt by them to hit the Eylendians resulted in their own vessel being engulfed in a tornado of fire and molten stone. They had taken out one Eyelandian ship so they were fine with the results. The ship however was still burning in some places and their main mast has been turned to ash.

As they came to the top deck the captain looked around at what had transpired in the last few minutes since he had gone below decks to attempt to send for reinforcements. Hundreds of sailors lied dead or dying on the deck. Most of the still living had third and fourth degree burns.

“Damage report Dundee”

Dundee sighed. He had known the captain hadn’t been listening to the three times he gave this report on their way topside.

“Starboard engines destroyed. Irreparable while in the air. Port Engines. Damaged and being repaired as we speak. Hull breaches on port and starboard sides. Main mast destroyed” By our own people he thought. “Main rudder destroyed.” Also by their own people. “We can go one direction at half speed while gradually listing to the starboard side.” He said this mechanically and without emotion as he had the past three times. He knew the captain just wanted the facts.

“What’s the butcher’s bill?”

“Three hundred twenty-eight souls lost” No point giving false hope about the sailors on deck. With those burns, they were dead. Their minds just hadn’t caught on yet.

This got the captains attention. His posture changed to almost a slouch and he turned to face Dundee.

“That leaves nine people on board this ship. We couldn’t even run it if it was working”

“Yes Captain. I know. Should we attempt to land on Granite?”

“No. In fact. Hell No. Find me the Zhens”

“Yes Sir.” Um no. Dundee thought. This was a bad idea in a sea of bad ideas. Nothing good would come from telling those maniacs that all was lost.

The lieutenant hadn’t even moved three meters when a large plume of fire appeared before him and a tall human woman walked through the flames. Dundee just rolled his eyes at the grand entrance. Sol Q’anics are known for these cheap theatrics to make it appear that they travel through fire. Everyone knows they can’t. They know everyone knows they can’t. Yet, they still do it. Every. Single. Time.

“Sol’Zhen[4], where are your brothers?” Dundee asked.

“Down with the two of the crew trying to restart the port engines.”

And here Dundee had thought he couldn’t have been told worse news today.

“What!? No. No. Tell them the stop what they are doing and come topside. The captain needs you three” Dundee stated. His voice attempting to contain the terror that stemmed from the thought of those two working with anything mechanical.

“Don’t look at me with that tone little man. We are the only q’anics left. You aren’t going to get the engines running with only your hopes and dreams.”

“Just call them”

“Very well.”

As Dundee watched she closed her eyes and spoke to her brothers. He knew that something about their manipulation of the possibilities let all practitioners speak to each other in their minds. It was always disconcerting to experience however, because they constantly spoke their side out loud.

“Captain needs us.” “Yes I know that.” “I didn’t ask.” “I didn’t care.” “I still don’t care.”

“They are on their way” she said. “Port side engines are functional.”

“Really?” Dundee had been sure the last sound he would going to ever hear was the whooshing sound of them being engulfed in a ship sized fireball. “Excellent.”

“Stuck at full throttle.” She said with no more emotion than that of someone telling you the time.

“And of course it is” He already could feel the ship starting to gain momentum

About a minute later two more fire plumes burst from the deck to the right of the lady Zhen. Two large human males stepped through them. Both clearly out of breath from running up 5 flights of stairs and across the deck.

They looked like their sister. All three raven haired with slightly slanted eyes. All three over two meters tall. All three lean and wiry from constant battle. They dressed identically. Their sleeveless red robes held to their bodies by a still somehow shining  breast plate that held the Zhen family crest engraved into the metal. A giant “Z” engulfed in flames. The two men were exactly identical. Twins were common among Q’anic families. It was believed that they would bring their doppelganger through while still in the womb. They only difference in the males was one had his left ear burned off. While the other had a pretty sever burn on his neck. Their sister other than being female was pretty much a triplet. She showed no signs of losing control of her magic however. No visible scars, burns, or permanent loss of hair.

The four of them walked over to where the captain was now standing. They looked over his head and could see the fleet of Eylendian warships heading towards them. Their oars sticking out the sides all moving in perfect unison through the sky.

“Captain, I have the Sol’Zhens”

“Q’anics.” The captain said. “Our ship is a lost cause. Although you have restored power we have no controls and no ability to do much but start and stop. The dwarves will be upon us soon and they will not be pleasant once they take the ship. As you know this particular breed is not known for they well keeping of prisoners.”

Everyone nodded. They had all heard the stories or known someone who knew someone who had encountered the Eylendian attack fleet.

“I have one more order as your captain. A way we can get through this with some dignity and maybe even a little glory.”

The five huddled together and listened while Captain Percyville told them his plan. When he was done. The five stood there grim faced and solemn.

“Sol’Zhen, you understand what I want? What must be done?”

The two males nodded. Their sister just stood there, as always, stone faced and silent.

Dundee? You understand what must be done?”

“Yes Captain.”

Dundee ran across the deck and through the hatch. He was doing his best to not trip over the bodies and debris. He bound down the steps taking them two and three at a time. As he hit the bottom step he heard the first horn call of the Eylendian ships. It’s bass tones resonating through the entire vessel. The familiar signal known to all. One long note followed by one lower and longer.

Surrender and Prepare to be boarded.

The lieutenant listened to the signal blast again then continued his run towards the engines rooms. As he approached he heard the sounds of arguing mixed with steam venting. He entered the port side engine room and was almost floored by what he saw. Three crewman were hanging by a large wrench attempting to unstick a bolt that was almost a meter across. Dundee didn’t know all the specifics in engine maintenance but he guessed they were trying to relieve the steam pressure on one of the engines. This task usually done either with magic or a full crew.

“Men!” Dundee screamed, trying to be heard over the venting. They didn’t hear him. He yelled again and one finally saw him and let go of the wrench. Dropping to the ground. The other two followed suit.

They snapped to a salute. Disciplined to the end Dundee thought mournfully. He wondered if it would stick to the very end. He returned the solute.

“We need to shut off the engines men. Complete stop”

The one Dundee thought was named Alen responded “Aye sir. So you know sir, the port #1 engine will not be able to be restarted. It’s pressure valve is wedged open. We will need a proper q’anic to get her goin’ again.” His tone was clipped and curt on the word proper. Apparently the Sol’Zhen boys didn’t leave a good impression.

“I know. Your orders now are to shut off the engines then hide. We are about to be boarded and are going to report all hands lost. Do you best to not be captured men. “Dundee said. hoping his card playing skills were benefiting him right now.

“Aye Sir” the three said together and went to activating the emergency engine shutoffs.

Dundee ran back up the stairs. “I really wish I had one of those handy fire plumes” He said out loud to an empty stairwell. Then he laughed. He laughed almost the whole way back to the deck.

He got to back to the deck and saw the captain standing alone. He was looking up at the huge oared ship floating overhead. He walked over to his captain whom he had served for 4 years and never really liked or respected and said. “Done”

“Thank you, lieutenant. You are a good sailor. It has been an honor.”

“Thank you Captain. For me as well.”

They both looked up at the fleet of a dozen oared Eylendian ships surrounding them. Ropes begun being fling out of the ship directly overhead and the large shadows of dwarven sailors started descending them.

“You think the Zhens will do what you asked correctly.” Dundee asked, still looking up.

Captain Percyville let out a small laugh. “It’s certainly possible.”

Over 20 dwarven sailors descended the ropes now. Climbing down hand over hand. Dundee always marveled how men so large and bulky were always so graceful.

Just as the first boots thudded on the deck. Dundee felt a rush of air and heard the whoosh  he had been expecting earlier. He closed his eyes and waited for the heat.

[1] Q’anic. Human slang for magic user. Short for Quantum Mechanic.

[2] Terra. Practitioner of Earth magic.

[3] Sol. Practitioner of Fire Magic.

[4] All Q’anics add their discipline to their family name. Not at all confusing when there is more than one family member with the same discipline.

New Site design and character pages


I have updated the site design and and gaming pages. There is new info in the About menu and the Into the Nexus menu is completely redesigned.

It has new info on the floating islands and some of the characters that come from them. Not all the artwork is complete. My artist requires time and as it turns out cash to get them all done. You can check out the Heralds, the Ayans, The Q’Anics and the Walker right now.

Speaking of that you should really check out The Clownmonkey and see his amazing art and maybe even buy some.

I will be updating the characters as their artwork gets done and I will also be adding some stories to give a background to the world of Hybris.

That is it for now but stay tunes I will be posting a new story in a couple of days

 

Tata

J

 

Unsocial Media and the Letting go of the familiar D20


Last Saturday I ran my first Into the Nexus game using the Cortex+ system. It was kind of nerve wracking. I have been working on this game for so long in the familiar D20 system that I was worried it wouldn’t go well or that my players wouldn’t be able to enjoy themselves as much. My fears were unfounded. It was a great night of gaming. I made some notes and will have to make some adjustments but I think this system will really work for the game. We had craziness abound and the the complication/opportunity mechanic adds some real depth and unpredictability to the story without it being as random and unruly as the D20 mechanics could be. Being able to add a D8 complication of Warrant for Arrest to each players dice pool is much cleaner than just having tons more encounters and fights that just take up the gameplay.

I think my favorite part of the Cortex+ conversion has been the Talents. No longer bound to tons of unnecessary math that feats and skills of D20 can yield, I was able to add some really fun and entertaining Talents for each of the Archetypes and some good generic ones that anyone can use. I was able to crank out 10 pages of Talents in about 3 hours and my players really enjoyed using them in game play.

One issue, and I hesitate to use the word “downside” , but it is kind of sad for me is that the dice pool mechanic does not lend itself to larger groups. I need to set a cap on players and I’m not used to having to do that. It will take some getting used to but I feel I will get a more robust game experience if I don’t have more that 6 players.  This will cause me to make some adjustments for the Con but I have some great GM’s that help me so I don’t think it will cause too many problems.

I ran a very small test mission after character creation and it went longer than expected but I fell that was due to too many players and some people still figuring out how to use the dice pool mechanic. I will adjust accordingly for the next session and see if the flow improves.

Lastly.

Monica Valentinelli, author of the Firefly RPG, wrote in her blog about taking the month of September off of social media (Facebook and Twitter) to focus on her creative works. I have been letting that idea rattle around in my head the last few days and I feel it is a really good idea. I am not a huge Twitter user but I do sometimes get lost in the mindlessness of Facebook. I feel my time would be better spent doing…almost anything. Facebook has devolved into a bunch of angry whining and protestations (without actually doing anything about it). I am guilty of it myself and have been finding myself more and more angry about something someone posted. Angry to the point of it ruining my day because of the shear stupidity of it.

I don’t need that in my life. I am a curmudgeon to begin with. I don’t that particular fire fueled. So, For the month of September I will not access Twitter at all and my Facebook will only be used for my game page and game related posts. I have unfollowed all of my friends and groups so my newsfeed is blank. I was going to deactivate the account to just have my wife change my password and not give it to me until a friend of mine reminded me that we only talk on Facebook Messenger. So I will keep the account active for that purpose and Nexus related material. My friends have my phone number, they know how to find me. I don’t need to spend my days yelling at gun nuts and people who take that toupee’d Presidential candidate seriously. My hope is that this will let me focus my time and needs on more creative pursuits.

My game needs to be finished…and that Commodore 64 won’t be modding itself.

Ta for now.

J

 

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