Misdirected Awesome Games.

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Death Gate Cycle

Slave Ship Construction – Part 2







2014-06-27 09.14.23


2014-06-27 13.10.23



The first level is done minus refinements and such.


This will be my first 3D map adventure. I am getting excited for Gen Con!



Slave Ship Construction




2014-06-20 16.40.13


So here is the first stage of the Slave Ship for my Gen con adventure. I will have it done in the next few weeks. I still have to cut and make the wings.


For people not familiar with this adventure. My players are slaves on an elf ship. They have no weapons and limited ability to use their magic. They have to battle the crew for their freedom before they reach port and they lose their number advantage.

This ship will hold 15 players and 4 crew. All the battles to take place on the ship. It is a lot of grindy fun.


Should have a more up to date picture after the weekend.




My Games Are Active!

Darkmore Besieged – Overthrow the Baroness!

Slave Ship Revolt

Here are the games I am running at this year’s Gen Con.

As with my previous post Darkmore will my biggest gaming event to date. A huge adventure with lots of action and role playing combined.

It is not one to be missed.

I hope to see you in Indy!







I have never had anything sap my creativity and drive more than MTG. The last two years I played all the time while owning the shop, I didn’t work on Nexus hardly at all. To play it becomes all consuming. Deck building, deck creation, new sets every three months to make changes with your deck. I had to put it aside. It can take over your life.

After just a week of not playing, watching videos, or caring about Born of the Gods,  I have completed two new classes for Into the Nexus, I have sketched out and blueprinted a new campaign for Gen Con, and I have actually got work done around my house.

I think Magic is a fine game and I do enjoy playing it. I have 5 Commander/EDH decks and still enjoy that format. I just think trying to keep up with what is new in Standard and what new card is changing the Legacy format is just not for me anymore.

There are more important things that need my focus and drive. The silly little cardboard game will have to not be one of my spinning plates.

Sorry for not being entirely on topic. I hope my dozen readers can forgive the slight variance from Nexus Talk.




Classes Updated

When I developed Into the Nexus I had the the magic system figured out and not much else. I borrowed from basic D&D classes for everything but Magic users and went from there.  As ITN became more popular at conventions and gaming events I knew I would need to make the other classes as rich and different as I did the Magicka. I saw each of them in my head and knew how I wanted them to interact with the worlds but couldn’t get the game mechanics to look right when writing them up. I had a friend who is a self professed rules lawyer look at my designs and help me with the mechanics. So finally the rest of the characters are starting to be as fleshed out as the  Magickas.

I have the following classes done with their new abilities and skills instead of just using basic D&D/Pathfinder copies

Walker – Loner who uses what  she can find and scavenge to her benefit. Think MacGyver without that pesky “No Kill” clause.

Knave – Not just a rogue rip-off. New skills  and abilities to make them perfect at reading other people. They can see what you are going to do before you do it and use that knowledge to either get away or hit you first.

Kir – Not your kung-fu fighting monk, more of a proselytizer of the the faith. He inspires all around him with his calling. And his calling is Death.

That’s it for now.

More to come as I work on the other classes.




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