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Gen Con Book first printing! 


I have the D20 version printed up and ready for the editor.

Will be ready for the two long games I’m running at this years Gen*Con

Darkmore Besieged and Slave Ships Revolt.

 

Hope to see you there!

 

IMG_0097

New Site design and character pages


I have updated the site design and and gaming pages. There is new info in the About menu and the Into the Nexus menu is completely redesigned.

It has new info on the floating islands and some of the characters that come from them. Not all the artwork is complete. My artist requires time and as it turns out cash to get them all done. You can check out the Heralds, the Ayans, The Q’Anics and the Walker right now.

Speaking of that you should really check out The Clownmonkey and see his amazing art and maybe even buy some.

I will be updating the characters as their artwork gets done and I will also be adding some stories to give a background to the world of Hybris.

That is it for now but stay tunes I will be posting a new story in a couple of days

 

Tata

J

 

105


I thought I would blog about some gaming adventures that I run. This will let me keep a record of how games progress as well as tell some funny tales that occur during gaming sessions. So Saturday I ran the second of my Dungeon in the Dungeon adventures. I am running a modified version of the Citadel of Pain Module. Only modification was that it fit the Into the Nexus rules.

Our….”Heroes”

They have all been sentenced to the Citadel for various crimes. Their only pardon comes from escape.

Goog’el  (I couldn’t bear to tell the player that in Elvish his name mean Captain Goog.)

Kir Monk. Sentenced for the mass genocide of 750,000 people. (24% of the world BTW)

Alvin Simon Theodore III Human Warrior. Sentenced for marrying outside his race

Tyrone Theodore-Jackson (Husband to Alvin) Elven Knave. Sentenced for marrying outside his race. (And 8 separate escapes after being captured)

Aaron the Inept Human Water Magicka. Sentenced for killing 40 nobles in a botched water ritual.

Jason the Pitied. Elven Walker. Falsely sentenced for poaching dragons.

David the Easy(Uni) Elven Knave/Prostitute. Sentenced for over 100 counts of indecency and grand larceny.

Dodrick HammerHome. Dwarven warrior. Sentenced for killing 30 guards in an attempt at the Baron’s life.

Our night begins with our group minus the married couple escaping a riotous crown after opening a long unused door. They enter what used to be a bath room centuries ago when this was a stadium. After seeing they are locked in they deduce that the large turnstiles in the room must be used to open the door at the other end of the room. Many,many strength checks later, they have opened the door to a satisfying THUMP that shakes the room. They procede into what used to be a bathhouse but now seems to be used for the discarding of human/humanoid body parts. The room is coated in blood and gore. The door to the east of them is open about 36 inches and instead of opening yet another door to a loud THUMP, they scoot under it and are now in a small audience chamber.

Pay attention to this room because they never leave it for more than 5 minutes. in 4 hours of game play they can’t get out of this room.

In this chamber they discover the Theodores. A married couple who are hanging from chains from the ceiling and are bickering without signs of stopping. Also in this room is a large hourglass with about 5 minutes left on it. Goog’el begins to cut Alvin down but keeps getting insulted about the speed in which he is doing it. He decided that Tyrone can be the first (and maybe only) one to cut down. The rest of the group seems to be obsessed with what the hourglass means and what happens when it is empty.

Alvin and Tyrone are freed just as the glass runs out. A clanging of steel and footsteps is heard coming from the hallway to the north.

Our group runs south. Into a group of plated and armed Minotaurs.

They turn and run north again and see a large group of huge green creatures coming into the room. They then slide back under the door to the room of Gore and Bloodiness figuring both sets of creatures are too big to follow. Goog’el is the last under the door and he gets to see the green creatures explode the head of a minotaur with one solid hit. The group then hear sounds of a fight for about 15 seconds then hear squishing sounds. They feel it is safe to leave the room after the clanging steel sound heads back north.

They exit back into the Audience Chamber (Remember this room) and again proceed south. They get into a room with a huge turnstile in it and a closed granite door to the west and a strange wall to the east. They realize they are not strong enough to turn the turnstile and half the group goes to try and pry open the closed door while the other half investigates the strange wall.

The wall appears to be a liquid that is magickally being made into a wall or door of some sort. Aaron decides to show everyone why he has his name and goes to dispel the magic holding the door together.

He does not succeed.

He does however make the wall solid to the point he almost got his hand caught. There is a large sound of alarm on the other side as this was not done subtly.

Our other adventures have decided that math and leverage is for wussies and are trying to chop their way through the granite door. With all the noise they were making hacking and bashing they didn’t notice what was going on on the other side of the room.

Aaron then makes his only successful spell of the evening, and, removes the wall he solidified completely.

What lies on the other side are five minotaurs. Three archers and two with long swords. The archers let fly as soon as they seen enemies and Tyrone takes an arrow to the chest. This causes the bashing crew to turn around and see.. hey look… large enemies that are very very angry. We know how to deal with this.

They run to the north towards the room of gore again. (Their belief was if they caused enough noise the green creatures would again come and save them)

With one exception

David (Uni) the Knave, decides to run and stab the 8ft tall plated Mintour with his daggar. This worked exactly as you think it did and he then discovered he was in the room alone with them. He turned to run and was sliced up the back by the creature he just tried to poke.

They make it to the room of blood and try to figure out their plan when the door that was only open about 3ft starts to open the rest of the way. They quickly choose to turn the wheels on the wall hoping this would shut the door like the turnstiles opened them. They however were in a bath house. These wheels brought in the water that is used to clean the room, in a violent torrent. All but 2 fail their reflex and are swept back into the audience chamber towards the minotaurs.

Aaron steps forward to save the day!

He did not have write access to the day and therefore could not save it.

He casts a spell to freeze the water therefore trapping the minotaurs. And everyone else in 3ft of ice.

Some were laying down.

To hell with them… cast away.

He “Succeeds”

Most of the group is now trapped in ice with water still rushing into the room.

Jason was swept directly into the minotaurs and is now frozen 12 inches front of them. Tyrone is on his back at their feet and Uni made it to the door just in time to be ripped away from it again by the water and slammed into the stairs of the audience chamber.

The water is quickly melting the ice as it runs over it. Alvin gets the idea to shut off the valves and rushes to start closing them. He fails his first strength check and breaks the main shut off valve.

Aaron to the rescue!

And by rescue I mean slaughter of all participants.

He casts a spell to send the water to the north room instead so they are pulled that way instead of towards the almost free minotaurs.

1 IS the loneliest number.

The water comes rushing in at 2x the speed as before. Breaking the grates that were kind of holding it back and slamming everyone out of the now clean and shiny blood room. Everyone is now in the audience chamber either on their back under water or barely standing.

The minotaurs decided to let loose a few arrows just for good measure at the pile of prone bodies that have been rushed into the room.

Tyrone takes another arrow to the chest.

Uni takes one in the back.

Aaron “thinking” quickly decided since he can’t get a spell right he will do one that is the opposite of what he wants to when he fails it will do what he wants.

Magick doesn’t work that way.

He focuses, casts, and almost makes it. (His best roll of the night actually)

Water that had gone into the north room SLAMS into them from behind. Smashing all our heroes (Save for Alvin) down into the floor.

Goog’el is trapped underwater and is unable to stand up.

Dodrick is now enraged and is sloshing towards the Minotaurs in an attempt to slay at least one.

Alvin is weighed down by his breastplate and can only sit up with his head barely above water.

Jason is miraculously standing and unharmed.

Aaron unfortunately is also standing and unharmed.

And we know what this means.

He casts a spell to again freeze JUST the water at and behind the minotaurs to capture them there.

2 is not much better than one.

The water begins to slowly freeze. First becoming ice cold. Then Slush.

Dodrick who has made it to just standing over Tyrone begins to carve an igloo out of the slush to keep from being trapped.

Goog’el who broke his collar bone in the last deluge can’t get standing as the water freezes around him.

Jason realizes that anywhere is better than where they are jumps to safety at the top the audience stairs.

Aaron raises his arms just in time to not have them trapped so he can still cast spells (dammit)

Uni is mostly trapped in about 2ft of ice.

BTW water is still rushing in.

Alvin starts to chip his way out.

Tyrone and Dodrick are trapped under the ice in a cave they made.

Goog’el is encased Han Solo style.

Jason is free and is freeing Uni

and

Aaron chooses to melt the ice. Since he is pure failure at water, lets try fire and see how that goes.

Who wants to guess? Anyone… Anyone….

On the surface nothing….

The minotaurs break themselves out and head back to their barracks feeling that this group will just kill themselves and need no assistance from them.

The group chips and breaks their way out the ice and climb up to see that Jason and Uni have left them.

Goog’el is nowhere to be seen

And they now are forced to go north.

Unknown to them, below the ice.

Goog’el is now in an ice water tomb………

 

After 5 hours of game play.

This group made it

105 ft

2 players left on their own and one is drowning.

…. A good night was had by all.

 

That is all for this gaming session. More to come as more session happen this summer.

Ta

J

 

 

November Has Arrived.


My Post Con gaming fast is over. Every year I do 3-4 cons in August/September. After which I pull away from all things gaming to unwind and decompress.

As I get back Into the Nexus I have three goals this month.

1. Finish the Balancers.

2 Work on the weapons and items that are specific to this world.

3. Edit the rough draft of the players portion of the book.

I will post updates as they develop.

Ta for now

J

New Melee Pic for the Combat Rules Page


 

A little Melee on the world of Pryan.

 

Who needs a bow?

 

 

Gen Con – Debriefing


Well first of all Gen Con did not disappoint. It was a nonstop gaming fest. I ran three ITN games.

The Slave Ship, which I run every year at every con was a wild ride. The crew and the slaves actually almost formed a peace agreement! Can’t have that. Water Pirates mounted on dragons solve that issue. Until the crew bands together with the slaves and RAMS THE DRAGON! This of course has the desired effect of removing the rider from said dragon. In an attempt to elude boarding the ships magicka removes the magic keeping the ship aloft and dives to escape the pirates. They fly the ship through the Maelstrom. This massaive thunderstorm rips the wings off and the ship crashes on Drevlin. The dwarves inform the survivors they will be put to work on the great machine or else be thrown off the island. They relent and the session ends with them being escorted in the rain to their new lives.

Fun Fact. The Crew named themselves. BeBop, Rocksteady, Krang and Shredder (I believe however Shredder changed his name)

The Farsight Problem. We started with 8 players. By then end we had 4. Things started off well, The adventurers landed a r’Kham harbor and were informed of the news of a curfew and that anyone left out would not be there in the morning. The group was then greeted with the sight of four Sun Magicka hanging from gallows in the town square. The group checks into a local inn while the kir goes and sends the magicka to their final rest. He builds a huge pyre in the square and burns the bodies. Meanwhile in the inn the dwarves have taken to drinking, like they do, and the rest of group gets settled in for the night. Before the kir left he was told that at sundown the shutters are locked as is the door and they wouldn’t be opened again until morning. True to his word he began locking the shutters. The spring magicka sees this and heads upstairs, he open his window and keeps an eye on the kir and to see whatever is taking things in the night.

Nightfall arrives and the group gets its first clue as to what is happening at night. An ear-piercing scream echoes though out the town. The three locals who are in the tavern with the group began to eye the doors and windows. The kir who is now stuck outside tries to get the innkeeper to open the door. It seems however that he keeps his promises.

The kir suddenly hears a sound that reminds him of rushing water coming from the southern edge of town. He starts to pound louder on the door when a rope falls in front of his face. He looks up to see the Spring Magicka in the upstairs windows smiling down at him. Just as he climbs through the window a wave of undead fill the streets. Humans and elves, newly dead and those who are just bones pack the streets from building to building.

The Dark Magicka that was in the bar when they arrive begins a spell to seal the front windows and door. He however forgot the back door and a horde started to make its way inside the building. The Sun Magicka doing what he does best sent a torrent of fire towards the back room. This not only destroyed most of the undead it caused a massive fire to break out in the bar and blocked the back exit.

Then things got worse. The group runs upstairs (Minus the dwarves who are drinking and choose to remain so until something to kill arrived). As he see the overflowing streets of undead the kir snaps. He jumps out the window and begins to attack all he sees. By this time the dwarves have joined the group and now having something to kill leap out the window as well.

They proceed to fight any and all takers. The magicka are not in their prime being 50/50 for successful spells cast. As the building burns down behind them, killing the owner and the mayor of the town (The Dark Magicka escaped), the group finally successfully destroys enough of the undead with a powerful tidal wave that washes most of them off the island.

Fun Fact: Time in real life, 6 hours. Time in-game. 22 minutes.

After this all but the Kir and Magickas call it a night. The remaining group proceeds to the monastery that they were hired to find. After trudging through the woods and being diverted by what they thought was a troll they find the path to the monastery.

When they exit the woods to the charred wasteland that remains they see over 25,000 undead minions all waiting for them. The Sun Magicka decides to cause a distraction( because lets face it other that blow things up causing a distraction is what he does). He (unsuccessfully) tries to move a huge pyre to the middle of ground between the group and the undead army. What actually happens is he puts a big fire right in front of them and lets everyone know that they are there and where exactly they are.

So as the rulebook clearly says is a good idea, they split up.

Sun Magicka: Tries time and time again to move the pyre to a better location. Ends up getting hit with three fireballs and blowing one up in his face. COD – Spring magicka botched healing spell.

Spring Magicka: Kept out of the fray . Spent most of his time trying to undo others Misdirected Awesome’s. Had his own and ended up killing the Sun Magicka. Fled.

Dark Magicka: Conjures a sphere made from the ground and attempt bowl through the undead. He is hampered by in his attempts to make it stronger he made it opaque. He also damaged it so it veered to the right and sent him off course. He eventually repaired the damage only to have it destroyed by multiple fireballs. He even summoned a chimp to help him power his hamster ball of destruction. Ape died 12 seconds after arriving.  COD – Attempted to polymorph into a bear instead summoned one that killed him.

Kir: – While the Magickas were distracting…everyone, he made his way to the monastery and upon entering, joined the Lazar.

 

That is all for now. I will post Saturdays game later.

 

Oh

 

Looks like MW Productions is interested in publishing Into the Nexus. I just have to finish it.

 

Ta for now

 

J

 

 

 

Dragon*Con Gaming Sessions


Here is a brief synopsis of the gaming sessions for this years Dragon*Con

Friday night will be the Slave Ship. (See previous entry)

It starts at 10:00 pm and runs until we are done. I get the room to myself so we can stay as long as we need to.

Saturday Night will be a two parter. (Two sessions with players coming and going between each)

I will be running a campaign through a multi level dungeon.

It will be a team against team race. Lots of death and dismemberment. a Race to rescue.

Sunday night is the big campaign.

Long double session.

Multiple parts.

Different towns, encounters, and meanies.

You may die quickly, you may not.

I will also be offering t-shirts and other assorted prizes.

Personal note.

This will be my 4th year running Into the Nexus at Dragon*Con. I always have such a great time and I believe my players do to. I hope to see you there.

Also. Don’t let the numbers on the Dragon*Con site fool you. I have sold out at the last minute every year. If you really want to play, prepay for your game tickets. I promise it will be worth it.

Thanks

Joshua

 

 

Getting ready for next printing.


Edit Edit Edit. Design a game and mark things. Into the Nexus Characters are almost finished. Feats are done, all 204 of them. Working on skills after lunch.

More info on one of the games I will be running at this year’s Cons


Every year I run a session from Into the Nexus called the Slave Ship escape. What usually occurs is I have 15-20 people who are slaves on an elven watership and must escape or be killed when they get to port.

This year I plan to add a little variety, at least at the Dragon*Con Session.

The plan is that I will have my players as usual be level One characters with no weapons or items of any kind. They will have to break free, over run their captors, and steer the ship to a safe harbor.

The twist this year will be that my helpers will be playing the crew. I will also allow any veteran players to play a crew member as well.

I will up the body count as opposed to previous years as well.

Be prepared to die and die in a horrible manner.

I hope to see you there at the end of August.

Ta

J

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