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Classes

Classes are almost done. 140 glorious pages!


I’ve updated the website to have all the Class descriptions for completed classes. I have some touch ups to the Warrior and the Kinsman and then all will be done.

The book is over 140 pages now! The End of Nigh!

 

Ta

 

J

Classes Updated


When I developed Into the Nexus I had the the magic system figured out and not much else. I borrowed from basic D&D classes for everything but Magic users and went from there.  As ITN became more popular at conventions and gaming events I knew I would need to make the other classes as rich and different as I did the Magicka. I saw each of them in my head and knew how I wanted them to interact with the worlds but couldn’t get the game mechanics to look right when writing them up. I had a friend who is a self professed rules lawyer look at my designs and help me with the mechanics. So finally the rest of the characters are starting to be as fleshed out as the  Magickas.

I have the following classes done with their new abilities and skills instead of just using basic D&D/Pathfinder copies

Walker – Loner who uses what  she can find and scavenge to her benefit. Think MacGyver without that pesky “No Kill” clause.

Knave – Not just a rogue rip-off. New skills  and abilities to make them perfect at reading other people. They can see what you are going to do before you do it and use that knowledge to either get away or hit you first.

Kir – Not your kung-fu fighting monk, more of a proselytizer of the the faith. He inspires all around him with his calling. And his calling is Death.

That’s it for now.

More to come as I work on the other classes.

Ta

J

 

The Noble


Kir – Worshiper of Death


 

 

The Kir Monks, being a secret and closed organization, refuse to discuss
their origins. Legend has it, however, that they were founded by a group of human wizards who were
endeavoring to discover the secret of soul-capture. The wizards failed to achieve their goal, but the order
they founded remained. Ordinary humans-those not possessing magical talents-were allowed to enter,
and over the years, the kirs gradually turned from the attempt to cheat death to a worship of it.

All things elvish


I have begun working on the Elf race classes. They vary from the human ones slightly as humans and elves cannot do the same magick or have the same social structure.

These include

Common

Warrior
Walker
Magicka
Fire
Earth
Air
Water
Knave

Elf specific

Kenkuri
Noble

I should have the info sheets done by Dragon*con

That is all for now

JC

Bring the Magicka


Avoid the Kir


Watch the Walker!


The Knave


Here Comes the Knave!

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