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Everything changes – New Characters/ Classes


I’ve had to make some class changes. After over 15 years of making this game I realized that almost all of it was my creation and just a small portion was from the original Death Gate material. I have after some painful soul searching decided to remove the Death Gate references and make it all my own.  I love the world of Death Gate but it isn’t mine and it seems Into the Nexus will never see the light of day if I keep it in there.

So

The two new Characters are

The Heralds.

They are a religious sect that believe we only are truly equal in death. They strive to help all other make that transition as smoothly as possible. Willing or no.

The Ayans.

Named after my close friend Aya who at every game seemed to undo every spell the Magica’s cast. Whether it helped the group or not (Mostly not).

The group is also looking for balance. They do this by correcting the wave. Undoing any attempts to manipulate it.

They put right what once went wrong. Wrong is subjective.

 

These two classes will replace the Death Gate specific ones that I had originally used.

 

I will also start posting some short stories based in this new world. This is to let players get a feel for the environment and hopefully come to enjoy what has been a true labor of love for me for the last decade.

Take a look at the website and see the new changes.

Ta

J

 

PS

New artwork is forthcoming and I will unveil it at Gen Con 2015!

 

 

Artists Wanted!


Most of my game mechanics are finished and with some small changes that I recently discovered I have to make I am at the stage of needing art.

I have quite a few characters drawn for me already but am needing more. I will also be needing settings, landscapes and the like.

If you are interested in doing some commissions send me a private message with a sample of your work.

Thanks

J

 

 

Dragon ships


 

 

Model for the Slave Ship Revolt.

Used a version of at last years GenCon but it wasn’t complete.

Looking forward to using it with my players this year.
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Musings of a Gen Con Gaming Man.


#GenCon 2014 has come and gone. The best four days in gaming flew by me way too fast. I had a lot of fun and learned some things about my game Into the Nexus that had not come up yet.

First the Nexus games. Thursday’s game was the Slave Ship Revolt. We started of rough due to the fact that Gen con put our twenty person group in the middle of the gaming hall. I was going to have to scream everything and that would be fun for no one. I had help this year from four friends who worked with Gen con people to get me into a better room. After we picked up everything and moved we were able to get the game going. This years revolt…ers? were the slowest I’ve had to actually start the escape. They are also the fastest to crash the ship. The last two years I have added plot twists to the players playing the crew so that they don’t get too bored playing the same old characters. One of the crew members this year was smuggling a person (River Tam Style) and in his infinite wisdom he decided to wake her up to help him. She did, by enthralling him. She was able to help get the ship landed but by then the captain had died (killed by a ronin who sacrificed himself) and her thrall had died. She and one of the remaining crew landed the ship and she went to wake more of her race. The remaining crew/slaves escaped to a rebel facility where they were all told they were now rebels, like it or not.

Stats:

6 Hours. 19 Players. 15 slaves. 4 crew.  – 3 casualties. 1 Escape on a magical broom.

Friday night went a different direction. We started with 15 players and broke them into three groups. Each group was given six missions that they were allowed to pick three to complete. Each mission had a pro and a con for the final event. If they failed a mission or skipped it, the con happened. The three they chose were, Reveal the Spy, Release/ Capture the Dragon, and Spring the Baron. Now 10 of these players came from the same gaming group. They were efficient, direct, and got the job done. They tackled each of their missions in a professional manner and they got results. They had killed/incapacitated 8 guards, released 3 dragons, and saved the Baron. My group (The Spy) did well, but they didn’t know each other. They argued and they went in different directions. I was able to corral them in but it took longer and I had to fudge the game in order for them to even come close to finishing their mission. After four hours all of the side missions were complete and we were going to begin. I let them have thirty minutes to plan their attack while my team set up the defenses. This group made a mockery of my team. My baroness was incapacitated in minutes. Her adviser was relegated to protection duties while they just kept coming at them. Even the dragon disciple with his dragon buddies only was able to do anything after most of the fighting had been done. The reason being that 15 players all working perfectly together are a hurricane force in one turn. After initiative was over they had done tons of damage and after another round they had the game pretty much in their control. After the third round it was all over.  The Baroness had been killed (Highlander style) and the remaining Big Bads were captured or converted.

Stats:

9 hours. 20 players. 16 rebels, 4 bad guys (20 or so troops), 1 casualty, and 2 people who were made into dragon’s familiars.

 

So now we get to the part of our story where our hero learns a valuable lesson. What did I learn from all of this?

I need to have a tempering agent on my magic system. Something other than “Rolling a 1 will kill you” I had only one 1 rolled all night. It was pretty tame.

I need to work on a better story line. Two reasons for this. One, good players tear apart your plot holes and they tear them apart fast. Two, players get bored waiting. One of my game runners said I should work on making my games more exciting because they were boring as hell. Now while I think he was just giving me a hard time I did notice a good deal of waiting and bored looks as people weren’t getting a chance to roll dice and kick ass. There needs to be more to do for everyone than just wait to swing. As I work on it this year I will try and fix these elements and make the game play more engaging. I do know that without my four friends helping me run both games, they would have been a huge hot mess. I am thankful they devoted so much time and effort into helping me.

 

Side note.

This year I was also given the chance to run #Firefly and run demos in the booth for MWP (Margaret Weis Productions). It was a great experience as I met the staff was able to learn more about the Cortex Plus gaming system which I have been wanting to learn to play better. It was also a chance for me to talk Into the Nexus with the people at MWP. I am happy to report they are still interested in the game but just need to allocate resources to it. I will keep working on it until such a time as they decide that I am an awesome resource to have working on it  or I have to publish it myself. Either way, I’ll keep working on it and making new adventures and missions for next year.

The Dragon Familiar is certainly going to be a new prestige class.

 

Ta

 

J

 

 

 

 

 

Gen Con Books!


 

Got my game books for #GenCon bound yesterday. Just a few more odds and ends then I will be ready for the best 4 days in gaming!

 

2014-08-08 18.02.26

 

 

Gen Con Gaming Schedules.


My #GenCon Schedule is finalized. I will be a busy busy fella. Here is where to find me and the games I’m running

Thursday 9:00 AM – 12:00 PM-  Firefly – The Wedding Planners.

Thursday 12:00 PM – 2:00 PM – Margaret Weis Productions Booth #1617 running demos and answering questions.

Thursday 6:00 PM – 4:00 AM – Into the Nexus – Slave Ship Revolt – with an awesome new 3D model.

Friday 1:00PM – 4:00PM – Firefly – What’s Yours is Mine

Friday 5:00PM – 6:00 PM – Margaret Weis Productions Booth #1617 running demos and answering questions.

Friday 6:00PM – 4:00 AM – Into the Nexus – Darkmore Besieged

Saturday – 1:00 PM – 4:00 PM – Firefly – The Wedding Planners.

 

I hope to see you there for some great gaming adventures.

 

 

Slave Ship Construction Last Before Final


The wire frames for the wings. Should have all finished by the weekend. Next picture will be the unveiling at Gen Con!

 

2014-08-05 10.51.38

 

 

Slave Ship Construction – Part 3


Captains Quarters and Storeroom have been built. Need to do some finishing touches on the mast. Next comes the Wings and the Sail. 2014-07-18 15.41.39

Slave Ship Construction – Part 2


 

 

 

 

 

 

2014-06-27 09.14.23

 

2014-06-27 13.10.23

 

 

The first level is done minus refinements and such.

 

This will be my first 3D map adventure. I am getting excited for Gen Con!

 

J

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