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Misdirected Awesome Games.

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Polishing things up and undoing Disney Programming.


I have made some adjustments to characters and classes. I added the Anarchist and the Aristocrat (Not Aristocat like I kept typing over and over again)

Anarchist

Aristocrat (Not Cat)

I’ve polished up some descriptions and made the menus a little easier to navigate through. Take a look and checkout the fantastic artwork and basic descriptions of the classes.

Ta

 

J

New Site design and character pages


I have updated the site design and and gaming pages. There is new info in the About menu and the Into the Nexus menu is completely redesigned.

It has new info on the floating islands and some of the characters that come from them. Not all the artwork is complete. My artist requires time and as it turns out cash to get them all done. You can check out the Heralds, the Ayans, The Q’Anics and the Walker right now.

Speaking of that you should really check out The Clownmonkey and see his amazing art and maybe even buy some.

I will be updating the characters as their artwork gets done and I will also be adding some stories to give a background to the world of Hybris.

That is it for now but stay tunes I will be posting a new story in a couple of days

 

Tata

J

 

The Heralds. Bringers of Balance


The Herald’s, being a secret and closed organization (All things that yield positive results), refuse to discuss their origins. Legend has it, however, that they were founded by a group of human monks who worshiped the Magicka’s ability to Bring Forth the Possibilities. They believed that these Magicka were deities who could bring Balance to the world.

All that changed after Perfection.

The remnants of those monks banded together with their faith reformed and redefined. They knew what brought True Balance

Death. (Queue dramatic eyebrows)

We were all Balanced, all equal,  in death. Only males are allowed to enter the order, as women bring life and therefore upset the Balance.

Over the years, the Heralds have changed from the worshipers of the
True Balance

to the bringers of it.

Herald Description

Magicka – Reality is what you make it.


The Magicka are the most respected and feared group of people on Hybris. They control the world around them by tapping into the power of the possibilities.
These masters of the alternate realities follow one of the four elemental disciplines; Earth (Terra), Fire (Sol), Air (Vadra), Water (Vatten). Each Magicka’s mentality is vastly different depending on their discipline.

Vatten Magicka: Usually are pacifists, specializing in healing and life restoration. These are the most revered but also the most feared of the Magicka. For they can’t create life, they can only move it.

Vadra Magicka: Masters of the mind. They are most often the advisers to power. They practice their art with the manipulation of the people and what people need. You see what they want you to see.

Terra Magicka: Are one with the land and beast. Unable to see the Wave without physical connection these magicka are the toughest and most virile of the magicka. Usually employed as trainers and tamers of dragons, they have an almost symbiotic relationship with the natural world and the creatures it contains.

Sol Magicka:. Blinded by the power of raw evocation, these Magicka are the most reviled. They have no thought of the consequences of their Magick and the chaos it can cause.  They are impatient to the subtle requirements of the other disciplines. They are masters of destruction and are highly aware of it.

Majicka Description

Character Class- Ayans – The Correctors


Ayans. (The Correctors)

An isolated group of elven magicka, the Ayans can also tap into the alternate possibilities. These magicka however use their abilities to “correct” what others have made “wrong”. They seek out magickas from all the races and undo their work. It makes little difference to the Ayans if the magic yielded positive or negative results. This makes them very powerful in some regards and downright annoying in others.

 

Ayan-Description Fire

Character Class – Island Walker


 

The Island walkers, or Walkers (the capital letter makes them more mysterious).

 There are those that need social interaction to thrive in society. Then there are the Walkers who just wants you to go away. These lone individuals live mostly on the outer islands, deep inside Raiu.  Never at home in the cities or villages of the “civilized”, the Walker makes their home in the wild. They are masters of using what is at hand and what they find.  Due to their almost feral nature, wild beasts either ignore them or in some cases help them.

They are the very embodiment of “How nature says, ‘Do Not Touch'”
Walker-Description

Goog’ell’s New Job


So as a result of my different direction I have updated the story of Into the Nexus. This is just a first telling from the journals of Goog’ell. A rebellious monk of the order of Heralds.

Hybris, A history

It is a small snippet of the world you will be entering playing Into the Nexus.

Ta ta for now

J

 

Classes are almost done. 140 glorious pages!


I’ve updated the website to have all the Class descriptions for completed classes. I have some touch ups to the Warrior and the Kinsman and then all will be done.

The book is over 140 pages now! The End of Nigh!

 

Ta

 

J

Classes Updated


When I developed Into the Nexus I had the the magic system figured out and not much else. I borrowed from basic D&D classes for everything but Magic users and went from there.  As ITN became more popular at conventions and gaming events I knew I would need to make the other classes as rich and different as I did the Magicka. I saw each of them in my head and knew how I wanted them to interact with the worlds but couldn’t get the game mechanics to look right when writing them up. I had a friend who is a self professed rules lawyer look at my designs and help me with the mechanics. So finally the rest of the characters are starting to be as fleshed out as the  Magickas.

I have the following classes done with their new abilities and skills instead of just using basic D&D/Pathfinder copies

Walker – Loner who uses what  she can find and scavenge to her benefit. Think MacGyver without that pesky “No Kill” clause.

Knave – Not just a rogue rip-off. New skills  and abilities to make them perfect at reading other people. They can see what you are going to do before you do it and use that knowledge to either get away or hit you first.

Kir – Not your kung-fu fighting monk, more of a proselytizer of the the faith. He inspires all around him with his calling. And his calling is Death.

That’s it for now.

More to come as I work on the other classes.

Ta

J

 

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