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Polishing things up and undoing Disney Programming.


I have made some adjustments to characters and classes. I added the Anarchist and the Aristocrat (Not Aristocat like I kept typing over and over again)

Anarchist

Aristocrat (Not Cat)

I’ve polished up some descriptions and made the menus a little easier to navigate through. Take a look and checkout the fantastic artwork and basic descriptions of the classes.

Ta

 

J

Worked on the Nexus story today…..


J

Gen Con Book first printing! 


I have the D20 version printed up and ready for the editor.

Will be ready for the two long games I’m running at this years Gen*Con

Darkmore Besieged and Slave Ships Revolt.

 

Hope to see you there!

 

IMG_0097

Thank the Maker (Game Maker that is)


Cam Banks. Cortex deity has purchased the license from MPW

https://margaretweis.com/blogs/news/cam-banks-acquires-cortex-license

To be honest I was very worried when I found out that a lot of the writers for the announced Cortex Plus kickstarter were no longer working on the project. Hopefully this also means more regular announcements about the game system than what I have been getting in the past.

I am psyched!

 

Back to reworking the Shaman for the next testing session. Got  lots of good feedback and Needs to alter its direction a bit,

Ta Ta for now

 

J

 

 

Why not both?


So It’s been a while. Life is funny and fun sometimes but I am back with an update for all couple dozen of you Into the Nexus fans

Gen Con 2016 was great fun and we had a raucous good time at our gaming sessions.

Slave Ship and Darkmore both sold out  and we even had extras come in and ask to play. Large scale games that went on into the wee hours of the morning. The cortex games we smaller but still just as fun. Nice easy 4 hour games that I think ended quite well. Feedback was positive and some of the changes made to both types of games really worked well with this years players.

 

That being said I have made a decision. We will be releasing both a Cortex+ and a d20 version of the Into the Nexus. Both books are pretty much done except for editing and I think they offer strengths to different gaming styles. I hope to have copies of both ready for Gencon 2017.

I have made some serious changes to the web site. I have added all playable characters and races and I had added both gaming system character sheets. Both character sheets samples are now available  here

https://misdirectedawesome.wordpress.com/roleplaying-worlds/races/character-sheets/

So take a look at the new cast and crew of Into The Nexus. All illustrations have been done by Justin Graham and are fantastic. The Walker and Ayan are my personal favorites.

I know I’m not the best at the constant posts but I hope to get better at it in the next few months with more content to announce and hopefully more gaming sessions to talk about.

What are you waiting for? Go take a look.

Ta

 

J

 

 

New Site design and character pages


I have updated the site design and and gaming pages. There is new info in the About menu and the Into the Nexus menu is completely redesigned.

It has new info on the floating islands and some of the characters that come from them. Not all the artwork is complete. My artist requires time and as it turns out cash to get them all done. You can check out the Heralds, the Ayans, The Q’Anics and the Walker right now.

Speaking of that you should really check out The Clownmonkey and see his amazing art and maybe even buy some.

I will be updating the characters as their artwork gets done and I will also be adding some stories to give a background to the world of Hybris.

That is it for now but stay tunes I will be posting a new story in a couple of days

 

Tata

J

 

GenCon 2016! 4 games Submitted


Holy Toledo I’m back from a too long absence. Not much new to report. Have been doing some play testing with the new Cortex+ game system and so far I really like it. I will get a real test at Gen con this year when I run it for strangers. I hope to have comment cards to I can see what People liked and didn’t like about the game mechanics.

So Here are my games for Gencon this year

Game ID Event Title Start Time Duration Actions
RPG1684092 A Hybris Theory – Into the Nexus Thu @ 1:00 PM 4 hrs Duplicate
Cost: $4
RPG1684081 Slave Ship Revolt – Into the Nexus Thu @ 6:00 PM 10 hrs Duplicate
Cost: $10
RPG1684102 Very Huge Saga – Into the Nexus Fri @ 1:00 PM 4 hrs Duplicate
Cost: $4
RPG1684082 Darkmore Beseiged – Into the Nexus Fri @ 6:00 PM 10 hrs Duplicate

 

I have decided to keep my big games using the Pathfinder system and the Death Gate Cycle Material. Disappointed as I am that MWP decided on a different direction. It doesn’t stop me loving the series or the games I built around them. It is what those game players have come to enjoy and I do love running them.

As for a game I want to publish. Into the Nexus will be all original material.

Speaking of that. New logo and Webdesign on the blog. New artwork will be posted soon and I should have a pre-release book for sale by gencon.

 

That is all for now. Someone broke their monitor and I need to see how the hell they managed that.

 

Ta

J

 

Unsocial Media and the Letting go of the familiar D20


Last Saturday I ran my first Into the Nexus game using the Cortex+ system. It was kind of nerve wracking. I have been working on this game for so long in the familiar D20 system that I was worried it wouldn’t go well or that my players wouldn’t be able to enjoy themselves as much. My fears were unfounded. It was a great night of gaming. I made some notes and will have to make some adjustments but I think this system will really work for the game. We had craziness abound and the the complication/opportunity mechanic adds some real depth and unpredictability to the story without it being as random and unruly as the D20 mechanics could be. Being able to add a D8 complication of Warrant for Arrest to each players dice pool is much cleaner than just having tons more encounters and fights that just take up the gameplay.

I think my favorite part of the Cortex+ conversion has been the Talents. No longer bound to tons of unnecessary math that feats and skills of D20 can yield, I was able to add some really fun and entertaining Talents for each of the Archetypes and some good generic ones that anyone can use. I was able to crank out 10 pages of Talents in about 3 hours and my players really enjoyed using them in game play.

One issue, and I hesitate to use the word “downside” , but it is kind of sad for me is that the dice pool mechanic does not lend itself to larger groups. I need to set a cap on players and I’m not used to having to do that. It will take some getting used to but I feel I will get a more robust game experience if I don’t have more that 6 players.  This will cause me to make some adjustments for the Con but I have some great GM’s that help me so I don’t think it will cause too many problems.

I ran a very small test mission after character creation and it went longer than expected but I fell that was due to too many players and some people still figuring out how to use the dice pool mechanic. I will adjust accordingly for the next session and see if the flow improves.

Lastly.

Monica Valentinelli, author of the Firefly RPG, wrote in her blog about taking the month of September off of social media (Facebook and Twitter) to focus on her creative works. I have been letting that idea rattle around in my head the last few days and I feel it is a really good idea. I am not a huge Twitter user but I do sometimes get lost in the mindlessness of Facebook. I feel my time would be better spent doing…almost anything. Facebook has devolved into a bunch of angry whining and protestations (without actually doing anything about it). I am guilty of it myself and have been finding myself more and more angry about something someone posted. Angry to the point of it ruining my day because of the shear stupidity of it.

I don’t need that in my life. I am a curmudgeon to begin with. I don’t that particular fire fueled. So, For the month of September I will not access Twitter at all and my Facebook will only be used for my game page and game related posts. I have unfollowed all of my friends and groups so my newsfeed is blank. I was going to deactivate the account to just have my wife change my password and not give it to me until a friend of mine reminded me that we only talk on Facebook Messenger. So I will keep the account active for that purpose and Nexus related material. My friends have my phone number, they know how to find me. I don’t need to spend my days yelling at gun nuts and people who take that toupee’d Presidential candidate seriously. My hope is that this will let me focus my time and needs on more creative pursuits.

My game needs to be finished…and that Commodore 64 won’t be modding itself.

Ta for now.

J

 

Gen Con 2015 – Debriefing


Back from Gen Con and fully decompressed. This year was an odd year for my Nexus games. It was the first year I ran with the Death Gate stuff removed and using all my own creations. It felt odd to not say “Based on the works of Margaret Weis and Tracy Hickman”. Better or worse, these were all my own doing.

Night 1

Slave Ship

This year we had fire. Last year no fire magickas. No fire meant no real action for almost 3 hours. This year, 8th person to act set the control ropes on fire.

No one tried to put them out.

No one.

Turn 4 they broke, sending the ship on an uncontrolled course that caused 19 people to reflex every single turn. It just got worse from there. Long story short (too late) After woken Ancients, Exploding water casks, All the barrel roles, Flipped ships, resurrected magickas, a slave who had a panic attack every time they saw ice, and they saw it a lot, about 50% of the crew survived. It was a great event of fun and chaos.

Night Two.

Darkmore

Here I would normally give a synopsis of the all the craziness but I can’t. We split into two groups and mine was the tame one. Too many Pathfinder purists who didn’t get the system. Not their fault at all just not what they expected so they didn’t know how to change what they knew. The final battle while fun was mired with complaining and further statements of just not getting it. Now this is on me, my game is about chaos and balance and the fight between the two. This seemingly random environment causes havoc with game players who need a constant number to hit and a constant way to get there. My best friend hates my system because his magic doesn’t work all the time and he thinks it should.

While good gaming sessions make me feel good and I’m always happy when they go well, a “not as good” session teaches me so much more. I’ve come to realize that my strength is as a storyteller. A spinner of yarns as it were. So while a d20 system can cater to the story, it isn’t the main focus of d20. The interactions are. How many +1’s and skill bonuses can I add to my roll. While this is good for hack, slash, and burn game play. I think Nexus is not about that.

So…. I have begun researching alternate systems. I was doing game demos for Margaret Weis this weekend as well and while showing people the Cortex+ system in Firefly I was able to see how it could be used with my magic system (Let’s be honest, it is the reason that most people play). I know Cortex Plus pretty well and think it might be my best option. I also played my first Fate based game this weekend and I enjoyed it, though it doesn’t cater to my magic like Cortex+ can. Cam Banks is making a game which is a combination of the two and is open source and I would love to see how I might be able to use that.

Exciting developments in the game I started in 1993 as a way to play Death Gate in 2nd edition D&D.

Stay Tuned

Ta

J

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